Falling Worlds Prototypes

In Game Biome Designer

I had an idea, to develop a node based biome designer in the engine itself, but it was a lot of development overhead and got in the way of design, so I scrapped it.

Pixel Crafting Simulation

A concept I’m still working with is building your tools and weapons by forming the pixels themselves through in game crafting systems.

IK Character Controller

Here’s some early footage of a prototype featuring a character controller driven by physically simulated appendages.

Smooth Platformer Controller

After the IK character controller, I decided I wanted movement that felt fluid and natural, so I built this character controller largely inspired by the n-game.