In Game Biome Designer
I had an idea, to develop a node based biome designer in the engine itself, but it was a lot of development overhead and got in the way of design, so I scrapped it.
Pixel Crafting Simulation
A concept I’m still working with is building your tools and weapons by forming the pixels themselves through in game crafting systems.
IK Character Controller
Here’s some early footage of a prototype featuring a character controller driven by physically simulated appendages.
Smooth Platformer Controller
After the IK character controller, I decided I wanted movement that felt fluid and natural, so I built this character controller largely inspired by the n-game.