Falling Worlds

Exploration

The world gen system supports hand crafted dungeon layouts that are integrated into the greater world.

World Generation

The world terrain is generated using a mix of tunable math functions, and hand crafted dungeons blocks.

Dynamic, Destructible Terrain

A major achievement of this project is the two way connection between the fluid simulation and pixel-rigid bodies.

Early Prototypes

This project has gone though a lot of iterations to get to where it is today; here’s a gallery of a few of my discarded ideas.